Energize · Encourage Collaboration · Just for Fun

Bad Product Pitch

Combine random classroom objects into an unnecessary product and pitch it with complete confidence.

Time24–30 minutes

Group size8–40 people

FormatTable groups

MaterialsRandom classroom objects or object cards, Paper or shared slides, Timer

01

What this accomplishes

High school teams receive two or three ordinary objects, invent a product that combines them, and create a ninety-second pitch with multiple ways to contribute.

  • Practice rapid collaboration and creative constraint
  • Create low-stakes shared humor
02

Before you begin

Materials

  • Random classroom objects or object cards
  • Paper or shared slides
  • Timer

Preparation

  • Gather safe ordinary objects or prepare object cards
  • Create optional constraint cards
  • Plan roles beyond presenter
03

What to say

Your product should solve a problem nobody has. The pitch may be live, recorded, read by the teacher, or displayed as a one-slide ad.
04

How to run it

  1. 1

    Give each team two or three random objects.

  2. 2

    Teams invent a combined product, name, price, customer, and one absurd benefit.

  3. 3

    Add one optional constraint halfway through planning.

  4. 4

    Give twelve minutes to build the pitch.

  5. 5

    Run ninety-second presentations with no ranking.

  6. 6

    Listeners name one surprisingly clever feature from each team.

05

Prompts to use

Must appeal to people over seventy

Must be sold using one image

Must be a subscription

Must fit inside a backpack

Must make a boring task slightly more dramatic

06

Adapt it to the room

Small group

Create two teams or build one product together.

Large group

Use table pitches and a silent gallery instead of full presentations.

Virtual

Assign digital object cards and use breakout slides.

07

Accessibility & inclusion

  • Offer ideator, organizer, writer, designer, prop manager, recorder, and presenter roles.
  • Never require live presenting.
  • Use objects safe to handle and provide image cards as alternatives.
08

Debrief, if useful

Which constraint improved the idea?

How did the team combine competing first ideas?

09

Why it works—and what can go wrong

Why it works

Absurdity removes the pressure to create something impressive, allowing genuine risk-taking and shared ownership.

Watch out for

  • Do not score charisma or production quality.
  • Avoid products that mock disability, poverty, cultures, or real people.